Rainbow 6 Siege Blitz Game Manual
Spring 2026 Blitz Week (April 6-10)β
Schedule
Match Days: Tuesday, Wednesday, Thursday Time: 4:00 PM EST
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY UBISOFT OR ANY OTHER GAME DEVELOPER OR PLATFORM.
Competitionβ
Platform & Match Format
Playersβ
Roster Requirements
Rosterβ
- Each team's roster must consist of at least five players, with up to 5 bench players.
- Games can continue if one team only has four players show up to play.
- A player is allowed to represent only one team's roster in the same MiHSEF R6 competition.
Pre-Matchβ
Lobby Setup Procedure
Lobbyβ
- The Home Team will join a party together in the island code's lobby, then invite the Away Team to their party.
- Once all members are in the party and have selected "Ready Up", the party leader will start the game.
Spectatingβ
- Teams are not allowed spectators unless both teams agree to allow it.
- Spectators are permitted in game lobbies for streaming purposes only.
- A 3 minute delay is required for any streaming.
Game Settingsβ
Match Settings
- HUD Settings: Pro League
- Game Mode: Bomb
- Banning: Round-by-Round (Year 10 System). Teams ban one operator from the opponent pool before each round.
- Maps: Bank, Border, Chalet, Clubhouse, Consulate, Kafe Dostoyevsky, Lair, Nighthaven Labs, Fortress.
- Rounds: 12 rounds, Attack/Defense swap at 6
- Overtime: 3 rounds, score difference of 2
- Overtime Role Changes: 1
- Objective Rotation Parameter: 2
- Objective Type for Rotation: Rounds Played
- Pick Phase Timer: 15
Health & Damage
- Operator HP: 100
- Friendly Fire Damage: 100
- Friendly Fire in Prep Phase: Off
- Reverse Friendly Fire: Off
- Injured: 20
Bomb Parameters
- Plant Duration: 7
- Defuse Duration: 7
- Fuse Time: 45
- Defuser Carrier Selection: On
- Preparation Phase Duration: 45
- Action Phase Duration: 180
Gameplayβ
Score Reporting
- Scores must be reported in Fenworks no later than 11:59pm on the same day as the match.
- Report the number of rounds won per team.
Stoppage of Playβ
Disconnect Policies
- Intentionally disconnecting during the match is strictly prohibited.
- If a player drops from the server during a match, the round will continue uninterrupted until the end of the round.
- At least 4 players need to remain and the match needs to be played until completion.
Restrictionsβ
Anti-Cheat & Spawn Protection
- Spawn killing that occurs within the first 3 seconds of the action phase is strictly prohibited.
- Doing so will result in the loss of the round for the offending team.
- Players skins, backgrounds, victory poses, weapon skins and charms are allowed, except those that are currently disabled in the competitive game mode.
Draft Version: February 25, 2026 Status: DRAFT - Subject to Board Review